
Antichamber
2013/Alexander Bruce
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.
Wikipedie · CC BY-SA 4.0 · zkráceno
O hře
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on January 31, 2013. A version originally sold with the Humble Indie Bundle 11 in 2014 added support for Linux and OS X.
Text z článku Wikipedie „Antichamber“ (en.wikipedia.org), zkráceno; k dispozici pod licencí CC BY-SA 4.0.
Zobrazeno v jazyce en — bližší překlad zatím nemáme
Trailer a screenshoty
Autoři obrázků
- Obal: SteamGridDB · SteamGridDB Terms of Service; artwork (c) its author and the game's publisher
- Banner: SteamGridDB · SteamGridDB Terms of Service; artwork (c) its author and the game's publisher
- Snímky obrazovky (6): Steam · Steam Web API Terms of Use; artwork (c) its publisher
- Snímky obrazovky (6): IGDB.com · Twitch Developer Services Agreement (IGDB); artwork (c) its publisher
Herní data poskytuje IGDB.com






