
Cash_Out
2015/Untouch
Cash_Out is a top down shooter with stealth and action in mind, where the goal of the game is to raid the building and steal cash. Levels are procedurally generated, with randomized weapons as well. There are many different items, clothing sets and skills that you can use to give you the edge while raiding.
O hře
Detaily aktualizací LATEST UPDATE - 0.14.0.0 - 10/05/2020 Modding [/list] • Indexed asset names on compile, when calling assets, the game no longer compares strings on runtime. (Calling and comparing strings was around 8x slower than comparing indexes, overall this is a large boost to more complicated level packs.) • Note: Due to the way that assets are loaded, the order in which the ModSystem file is loaded will likely be wrong for previous mods, the Authoring Tools has been updated to fix this. • Added the following commands. • then(createlist,index) - Creates a list data system that can be interacted with. • then(addlist,index,value) - Adds a value to the list. • then(setlist,index,position,value) - Changes a value to the list. • then(deletelist,index,value) - Deletes the value in the list at that position. • then(sortlist,index,"ascending ,descending ,shuffle") - Sorts the list. • then(creategrid,index,width,height) - Creates a grid data system that can be interacted with. • then(setgrid,index,position x,position y, value) - Changes a value in the grid. • then(functiontarget) - Performs the next function for every entity on the target list. To be used with the "target" subcommand. • then(createhitsplat,x,y,type, amount) - Creates a hitsplat at the position. • then(createtext,x,y,text) - Creates a text popup similar to when you pick up an item. • Added the following subcommands • list(index, position) - Returns the value in the list at that position. • grid(index,x position, y position) - Returns the value in the grid at that position. • targetvar(variable) - To be used with the "functiontarget" function in place of variables. • damage() - Returns the amount of health lost between frames. • Added the following options for the playervar/targetvar subcommand. • xrel - X position relative to the block. • yrel - Y position relative to the block. • speed - Speed value. • Rooms now have a value to determine how common the room is. The higher the value, the more common. • Setting particle life to 0 will now make them live infinetly. • Fixed an issue with ELSE blocks. • Fixed comments in code breaking everything. Additions • You can now copy and delete career mode files. Copied files will be automatically made hardcore. • Added a buffer for switching weapons and picking up weapons. Trying to switch or pick up a weapon when firing will now buffer it to pick it up after the weapon is fired. (To make picking weapons up smoother.) • Added a new weapon modifier - bullet velocity (V). • Added a simple pseudo-in raid progression system with weapon drops. Having a better weapon will result in better weapons dropping. This is to both gate off extremely powerful weapons early on and to make weapon progression more noticable. • Added some more clothing particle effects. They now only spawn on hats as well. (Having two pieces of clothing with the same particle effect was very unlikely.) • Added the currently equipped clothing to the inventory screen. • New Hat - Graduation Cap - When equipped, the level of your hat and pants equipped will be increased by 2. (Similar to a max upgraded piece of clothing in career mode.) • New Hat - Paper Bag - When equipped, the range for picking up enemies and dropped items is doubled. • Changed the Mushroom Cap. Now is a Plague Mask that sounds an acid rain cloud that circles around the player. Balance • Reduced the turning speed suffered when frozen. • Made rotating lock puzzles harder to solve. • Enemy weapon will no longer determine how far they can see. • Items in co-op are now valued based on their rarity. • Clothing generated at the start of a career is now levelled appropriately. • Reduced the amount of health gained from tiny healthkits. • Tweaked enemy aim speed. • Tweaked weapon kickback formula. • Tweaked enemy damage. • "Golden" now increases all weapon stats by 5% instead of 2%. • Changed the functionality of the cash lockboxes. Bronze lockboxes now give health and ammo. Silver lockboxes now give items and weapons. All 3 lockboxes will now drop clothing and loot on a seperate roll. • Improved turret tracking. • Killing guards now allows overdose/overheat to drain. • The amount of shots you get from precision skills is now based on the weapon speed rather than the weapon damage. • Tweaked the price of clothing in career mode. • Enemy leaders will now alert squad mates when they start to panic. • Tweaked enemy HP again. (Enemies will have more health at lower levels, but MUCH less health at higher levels.) • Uncommon hats are now less common. • Altered the way that levels are generated slightly, to give larger control on how big levels can be. • Leader enemies now have less health. (From a 40% health bonus to a 25% health bonus.) • Perk Balance • Sabateour - Now reduces the rate in which enemies drain your stealth points by 80%. • Spy - Increased the amount of stealth point % you get from dealing damage. • Assassin - Stealth killing now resets all stealth skill cooldowns. • Marksman - Now prevents combo points from naturally dropping past 8. • Doctor - Reduced the amount of overheal removed on damage dealt. • Strongman - Reduced the healing on hit. • Weapon Balance • Plasma Cannon - Increased ammo count from 30 to 60 and reduced firing speed. • Marauder - Reduced speed, increased damage. • The Dissolver - Increased damage dealt. • Triple Cross - Greatly reduced bolt damage. Bolt spread is now consistent with other weapons. • Electric Prod/Salazar - Increased damage. • The Slugger - Player grenades now turn into baseballs as well. • Baseball Bat/Slugger - Grenades hit now turn into player grenades. Firing speed increased, damage reduced. • Overkill - New mechanic. Now deals less damage, but is faster. Enemies who are hit by the bullet are pushed back along with it and frozen. • AWP/Overkill - Increased firing speed. • Haymaker - Changed charge mechanics. • Hockey Stick/The Goon - Changed charge mechanics. • Icicle/Brainfreeze - Increased damage. • Boxing Glove…






