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Front Office Football Eight

Front Office Football Eight

2016/Solecismic Software

Put yourself in the Front Office with Front Office Football, the professional football simulation from Solecismic Software. Manage your roster through trading, free agency and the amateur draft. Create game plans, organize depth charts and watch your franchise thrive for decades.

O hře

Front Office Football is a text-based sports simulation. It's a game for those of us who love the numbers in sports. In Front Office Football, you play the role of your favorite team's general manager. You determine your team's future through trading with opponents, negotiating contracts, bidding for free agents and discovering new talent through the annual amateur draft. You can also play the role of the armchair coach, setting game plans, creating playbooks and depth charts. You can call every play yourself if you like. You can determine ticket prices and submit stadium construction plans for public approval. You can move your team if the public won't properly support your franchise. Front Office Football Eight includes a multi-player career mode with full ftp support, allowing you to compete in a league with up to 31 other enthusiastic general managers. Multi-player mode runs independently of Steam and requires a commissioner to manage the web site. The original game, released in 1998, received an Editors' Choice award from Computer Gaming World and a 4 1/2-star review. It was nominated for numerous Sports Game of the Year awards. This is the Eighth full version, updated in February 2021 with 2020 player rosters. Put Yourself in the Front Office In order to succeed in Front Office Football, you need to perform as well as possible in four different areas. • Team Performance. On the field, your primary goal is winning the coveted Front Office Bowl. Your fans, players and staff all want to see that championship banner raised to a new position in the ring of honor surrounding your stadium. • Financial Performance. Off the field, your team needs to show a profit, or the owner will become angry and threaten your job. You need to control salary and staff costs while balancing the need to spend money to build and upgrade your stadium against the risk of facing stagnant ticket revenue with an aging arena. • Roster Value. You need to negotiate contracts, sign free agents, make wise decisions in the amateur draft and outsmart opposing general managers in trade. Building a strong, capable roster means everything in Front Office Football. • Franchise Value. The bottom line is that a happy owner has a franchise that's the envy of professional football. Nothing means more to the owners than seeing their franchise on the top of the list of most valuable franchises. You help put your team on that list by excelling in the three other categories, but the best general managers look for opportunities to move the team in order to find a home town with a strong economy that will support your team like none other. Major Features of Front Office Football The game concentrates on roster management and career play. There are several key elements emphasized in the game design: • A realistic trading module. You can't simply take the players you want from other teams. • Proper aging of players. Players at different positions age differently. Quarterbacks need a couple of more years to reach their prime, but their careers last several years longer, on average, than running backs. • The amateur draft. Teams realistically assess their needs, and build through the draft. • Statistics. All the major stats are tracked and are available at any given time. Career and full season-by-season statistics are tracked in 135 different categories, including Red Zone and Third Down numbers. You can view and sort statistics by team, category and position. It's fast and accurate. Front Office Football also tracks and displays 182 different team statistics and league totals. • Play calling. Designed to allow quick selection of a large library of players, you can be the ultimate GM and wrest control of the play-by-play action from your coach. You can tailor your in-game strategy to your team's strengths without having to build each play from scratch. • Free agency. Teams compete with you to sign the best free agents. Each player has his own idea of how much he wants to stay with his existing team, and how much he wants to play for a champion. But money is still at the root of all decisions. • Home towns. Each player will have a home town from nearly 10,000 American cities. When deciding on teams during free agency, players may prefer a team closer to home. • Offensive playbooks. Each season, you can create a playbook full of offensive plays your team will use during the season. • Depth charts. You can set every personnel grouping for your team, on offense and on defense. Front Office Football simulates games based on these charts. • Game plans. The game plan will allow you to specify different strategies depending on the score of the game and how much time remains. You can create scripts of plays to use based on down, distance and field position. On defense, you select plays based on the situation and what the offense is showing. You can micro-manage every decision, or you can leave everything to your coaching staff. • Player ratings. Each player is rated for 53 different skills. But you don't have access to the raw numbers. Where's the fun in that? You hire a coaching staff, with varied strengths and weaknesses. Your coaches tell you how good they think your players are - and how good they think your opponents' players are. • The salary cap. It's an essential tool in keeping parity among professional football rosters. You'll have to cut your aging, high-paid veterans just like any ruthless general manager worth his weight in negotiations. • City profiles. Submit a plan to build a new stadium to your voters. If they turn you down, you can propose a move to any of 169 cities modeled in the game. Each city is rated for several economic criteria, which affects its desire for a new team. • Team chemistry. Players will perform better or worse in some instances, depending on how they feel about players in their group. • Dynamic Quarterback learning process. As quarterbacks learn more about the game, they will have access to more plays duri…

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