
GAROU: MARK OF THE WOLVES
1999/Code Mystics, SNK, SNK CORPORATION
Garou: Mark of the Wolves is a 1999 fighting game developed and published by SNK for the Neo Geo arcade and home platforms. It was ported as Fatal Fury: Mark of the Wolves to the Dreamcast. It is the sixth main installment in the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers (1998), the game is canonically a sequel to Real Bout Fatal Fury (1995), taking place a decade after the events of that game.
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Garou: Mark of the Wolves is a 1999 fighting game developed and published by SNK for the Neo Geo arcade and home platforms. It was ported as Fatal Fury: Mark of the Wolves to the Dreamcast. It is the sixth main installment in the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers (1998), the game is canonically a sequel to Real Bout Fatal Fury (1995), taking place a decade after the events of that game. Ten years after combatant Terry Bogard defeated crimelord Geese Howard in The King of Fighters tournament, he and his adoptive son, Rock Howard, enter into a South Town tournament known as Maximum Mayhem to learn about the Howard legacy. The game features 14 characters, all new, with the exception of Terry Bogard. As a fighting game, the game employs two innovative mechanics, the first known as T.O.P (Tactical Offensive Position), which provides players with powerful attacks when their health is within a certain range (chosen by the player before the start of the match), and the second known as Just Defend, which provides players with various advantages if they block attacks at precise moments. The game was designed as an overhaul of the Fatal Fury series, as event planner Yasuyuki Oda found the franchise outdated when compared with SNK's IP, The King of Fighters. In order to reboot the series, a new protagonist, Rock Howard, was created, serving as the basis for Terry's redesign and the rest of the 12 characters, two of which are also bosses. Yasuyuki Oda and Nobuyuki Kuroki served as the main illustrators and character designers. The fighting system was created to be accessible to newcomers. The game was ported to several consoles, with the Xbox 360 port being given an online mode, whereas more modern ports aimed to give improved netcode. Garou: Mark of the Wolves became one of SNK's most famous fighting games of all time for its new fighting engine and new cast, which appealed to both newcomers and returning players. Often compared with Capcom's acclaimed Street Fighter III due to the new cast and visuals, the game has frequently appeared in lists of SNK's best fighting games. Ending in a cliffhanger, the game's narrative was briefly explored in KOF: Maximum Impact among other KOF games, though no plans for sequels were conceived after two years of development. Eventually, the sequel Fatal Fury: City of the Wolves was released on April 24, 2025.
Text z článku Wikipedie „Garou: Mark of the Wolves“ (en.wikipedia.org), zkráceno; k dispozici pod licencí CC BY-SA 4.0.
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