
O hře
Steam Remote Play Together Ready! You can now play Soccering online with your friends through Steam Remote Play Together! Learn More... O hře Pure Physics. No Scripted Matches. Tired of soccer games where the engine decides who wins the tackle or where the ball lands? Soccering is fully physics-based. Your momentum, your timing, and the bouncing ball dictate every goal. No pre-calculated animations, no scripts—just pure, beautifully chaotic soccer. Key Features: • Predictably Unpredictable Football: Control your sphere, dominate the pitch, and smash the ball into the net. With real-time physics, every bounce, deflection, and goal is completely unique. • Dash & Defend: Jump and trigger a quick dash in any direction to intercept passes, block shots, or blast the ball past the goalkeeper. Use it wisely—it takes 5 seconds to recharge! • Arcade Mode Madness: Collect random power-up items spawning on the pitch to trigger game-changing effects, turning a tense match into absolute comedic chaos. • In-Game Soundtrack Controls: Keep the energy high! Seamlessly skip and navigate between the game's diverse soundtracks at any time during gameplay by simply pressing the square brackets ([ and ]). Play It Your Way Grab your controllers and invite your friends over or use Steam Remote Play Together to experience the ultimate local showdown. Supports 1v1, 1v2, 2v2, or co-op matches against the CPU. Make It Yours: Custom Skins & Pitches Want to play with your own club colors or custom artwork? Soccering lets you fully customize player and stadium textures! • Right-click Soccering in your Steam Library > Properties > Installed Files > Browse. • Open the "conf" directory to find the template (.png) files and quick instructions. • Open your favorite image editor, design your team's skins, and share your creations in our Steam Artwork community tab! A Note From the Developer Soccering is a true solo passion project built entirely from scratch without a commercial game engine. Developed natively on Linux using C++, custom OpenGL, and low-level libraries such as GLFW, Bullet Physics, OpenAL, and libzip, it stands as a tribute to raw code and the power of programming from the ground up. Windows was utilized strictly for cross-compiling and debugging. Every visual and audio asset was crafted leveraging the vast ecosystem of professional open-source creative software—utilizing tools such as Blender, GIMP, Inkscape, Ardour, and Kdenlive across the pipeline. If you appreciate independent, engine-free development and enjoy the game, leaving a quick review here on Steam helps a solo creator more than you know. Thank you for supporting the open-source spirit!





