About Moymo
A place to keep track of the games you play, and an attempt to build recommendations that can explain themselves.
Last updated 25 August 2026
1. What this is
Moymo is a catalogue and a library. You can look up a game, rate it, write about it, keep lists, track what you are playing, and follow people whose taste you trust.
It is also an experiment. Most recommendation systems work out what is popular among people who resemble you and show you more of it. That is very good at finding the next obvious thing and very bad at finding the game nobody has told you about. We are trying to do the other one.
2. How the recommendations are meant to work
Instead of asking a model to produce a similarity score, we ask it to read what exists about a game - the store page, a stratified sample of reviews, the achievement structure, the tags players applied - and answer named questions about it. How much does the story matter here. How much does it ask of your reflexes. How likely are you to put it down after twenty minutes, and why.
Each answer carries a confidence and a citation, and each scale is anchored to named games so that 0.7 means the same thing in January as it does in June. The recommendation is then arithmetic we own, over numbers you can read, rather than a distance in a space nobody can explain.
The point of the extra work is that a wrong recommendation becomes a wrong number with an audit trail instead of a mystery.
This part is not finished. Today the catalogue is searched and related games are found using a text model over the catalogue card. The measured version is being built in the open and is not switched on yet.
3. What it is not
There are no advertisements and no advertising cookies. Nothing here is ranked because somebody paid for it to be, and there is nobody who could pay.
Your data is not sold, rented or shared for anyone else's marketing. There is no business model that would require it.
It is not a store. Moymo does not sell games, does not take payments, and links out to wherever a game actually lives.
4. Where the project is
Early. The catalogue holds tens of thousands of titles imported from Steam, most of them with store metadata and review samples collected; a much smaller number have been read in full.
Things will be missing, wrong, or visibly half-built. If a game's information is wrong you can suggest a correction from its page, and it will be read by a person.
5. Who runs it
Moymo is built and operated by one person. It is not a company, it takes no money, and it has no staff.
That is worth saying plainly rather than hiding behind a plural: when something breaks, or when you ask for your data, there is one person on the other end.