Diceward
TBA/Thuranius
Roll the dice. Load them into your cards. Strike. DICEWARD is a dice-driven roguelite deckbuilder where every attack, guard, and gambit is fueled by the dice in your hand and the deck you forge descending through four cursed depths.
About this game
Fortune favors the prepared. DICEWARD is a roguelite deckbuilder where the dice are your engine. Roll a handful each turn, drag them onto your cards to charge attacks, guards, and gambits, then aim and strike. No two rolls are the same, and neither is any two runs. Roll. Load. Strike. Every card has slots waiting for dice. Roll the tray, then decide where each die goes: pour a high roll into a heavy hit, spend a pair on something greedier, or hold out for the card that only fires on the perfect number. Guard against the enemy's telegraphed intent, or gamble on the strike that ends the turn first. The dice deal the hand, you decide what it's worth. Forge your own luck. This isn't just a deck, it's a set of dice you reshape as you descend. Reforge a face when you rest, hunt down dice that break the rules, and stack relics that bend probability in your favor. The build you leave a run with is never the one you started, and the arsenal to draw from keeps growing. Descend into the dark. Press deeper through a gauntlet of cursed depths, each with its own horrors, its own tricks to unravel, and something waiting at the bottom that has to be learned to be beaten. Take the safe path or the greedy one. The dice don't care which, but the things down there do. Features Dice-driven combat - a physical tray of dice you roll, drag, and spend A deep, growing arsenal of cards, dice, and relics to build around Reforge your dice - reshape their faces and chase run-defining upgrades Distinct depths , each with its own enemies and a boss to outthink Ascension difficulty for players who want the screws tightened Custom loadouts - save the builds you want to start with The dice are already rolling. What you make of them is up to you.





