
Fingerbones
2014/David Szymanski
Imported from STEAM's official catalogue.
About this game
You begin in a mysterious abandoned building, pitch dark save for the golden light filtering in from the windows. As you explore, scattered notes begin to tell a disturbing tale. SOME FACTS ABOUT FINGERBONES • A short, narrative-focused horror experience, in the vein of games like Serena. • Deals with disturbing subject matter. • Features a unique artstyle that combines elements of pixel horror with realistic lighting effects, which is intended to enhance the surreal atmosphere. • Art, music, environments, textures, and programming were done from scratch. Sound effects were manufactured from creative commons samples. • Music is a dynamic part of the game world, evolving based on the player's movements around the environment. • Attempts to bring some logic and purpose to the traditional "collect scattered notes" narrative mechanic of many indie horror games. • An experiment in creating an intense, horrifying experience through narrative, atmosphere, and pacing alone. • Intended to be completed in a single sitting (usually around half an hour for most players), and does not feature a save system. • Be aware that the game quits automatically upon completion.






