
About this game
This game is a grand strategy enthusiast's attempt to find a purified core loop of decision-making. All needless repetitive tasks are unceremoniously discarded. Instead, you get 10 actions that consume or convert 9 primary resources. Each turn, you (and each AI-controlled faction) get to take one action. The complexity comes from a dynamic world with many interactive systems. The actions you can take: • Respond to foreign invasions and natural calamities. • Trade one resource for another. • Recruit soldiers or labourers from your population. • Nurture a city to boost its production. • Steal resources from your neighbours. • Infiltrate cities in preparation for an attack. • Capture foreign cities by force. • Negotiate to induce cities to join you peacefully. • Build or restore unique landmarks. • Excavate in search of resources and unique relics. Some example considerations that you'll need to juggle: • Each of the 32 playable factions has asymmetric starting conditions and unique goals. • Cities are populated by various combinations of different cultures, which produce and require different resources. • Actions affect relations with AI-controlled factions, which modify how they act toward you. • There are no formal truces or alliances, and any faction can attack any other faction at any time (with a few story-related exceptions). • Some cities are subaquatic, and require a different resource to capture or raid. • Cities can be affected by random or circumstance-driven events. • 67 unique landmarks can be built or restored to give a powerful bonus. • A faction's capital cannot be relocated, and losing it destroys the faction entirely. • Capturing another faction's capital lets you seize any relics they own, which are otherwise random finds.






