
Master of Orion 2
1996/Simtex
Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic. The PC version was published by MicroProse in 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics.
Wikipedia · CC BY-SA 4.0 · shortened
About this game
Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic. The PC version was published by MicroProse in 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics. It has since come to be regarded a defining benchmark of the space 4X genre, maintaining a large and active fan base.
Text from the Wikipedia article “Master of Orion II: Battle at Antares” (en.wikipedia.org), shortened; available under CC BY-SA 4.0.
Trailer and screenshots
Image credits
- Cover: SteamGridDB · SteamGridDB Terms of Service; artwork (c) its author and the game's publisher
- Banner: SteamGridDB · SteamGridDB Terms of Service; artwork (c) its author and the game's publisher
- Screenshots (5): Steam · Steam Web API Terms of Use; artwork (c) its publisher
- Screenshots (5): IGDB.com · Twitch Developer Services Agreement (IGDB); artwork (c) its publisher
Game data provided by IGDB.com






