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The Dark Eye: Memoria

The Dark Eye: Memoria

2013/Daedalic Entertainment

The Dark Eye: Memoria (German: Das Schwarze Auge: Memoria, also known as Memoria) is a 2013 German point-and-click adventure game, developed and published by Daedalic Entertainment. The game is part of the video game series based on The Dark Eye, and is a direct sequel to Chains of Satinav. The game's story takes place after the events of the previous game, and focus upon Geron's quest to find a way to help his fairy Nuri recover, only to become caught in trying to unravel the mystery behind the disappearance of a heroic princess called Sadja and the quest she undertook.

Wikipedia · CC BY-SA 4.0 · shortened

About this game

The Dark Eye: Memoria (German: Das Schwarze Auge: Memoria, also known as Memoria) is a 2013 German point-and-click adventure game, developed and published by Daedalic Entertainment. The game is part of the video game series based on The Dark Eye, and is a direct sequel to Chains of Satinav. The game's story takes place after the events of the previous game, and focus upon Geron's quest to find a way to help his fairy Nuri recover, only to become caught in trying to unravel the mystery behind the disappearance of a heroic princess called Sadja and the quest she undertook. Following its release, the game received favourable reviews. The game was released for Windows and OS X on 30 August 2013. The game was released for Nintendo Switch, PlayStation 4, and Xbox One on 27 January 2021.

Text from the Wikipedia article “The Dark Eye: Memoria” (en.wikipedia.org), shortened; available under CC BY-SA 4.0.

Trailer and screenshots

Image credits

  • Cover: Steam · Steam Web API Terms of Use; artwork (c) its publisher
  • Banner: Steam · Steam Web API Terms of Use; artwork (c) its publisher
  • Screenshots (6): Steam · Steam Web API Terms of Use; artwork (c) its publisher
  • Screenshots (5): IGDB.com · Twitch Developer Services Agreement (IGDB); artwork (c) its publisher

Game data provided by IGDB.com

All sources and licences

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