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VEmpire - The Kings of Darkness

2017

VEmpire - The Kings of Darkness

About this game

"Those that do not fear history are condemned to relive it." VEmpire - The Kings of Darkness is a vampire themed digital deck-building game, inspired by one of history's most influential royal dynasties - the house of Habsburg. And: It is an honest & complete product, 100% Pay2Win free! There are no microtransactions or payments within the game & there never will be! VEmpire is a turn-based card game about building an empire that is stronger than your opponent’s! To win: Knock down the empire-points of your opponent to zero before he does! You can choose to play against the AI, which is a serious opponent in VEmpire or invite a friend for a casual duel. Save & Load AI-games whenever you want to train yourself! After some experience you may try the "The rise of the first father" campaign. VEmpire is a deck-building game like Dominion or Ascension, just to name two popular games of this genre. It provides innovative mechanics and an exciting, atmospheric theme that is about the resurgence of the Habsburg rulers as terrific vampires! VEmpire includes more than 100 unique cards with amazing artwork in four factions! All cards (vampires, locations, artefacts & spells) are drawn based on real historical characters, famous ancient buildings and gory battles! • DESTROY YOUR OPPONENT It is the goal of the game to destroy the Empire of your opponent. Look out for Attack-Cards to build up your dark army, but do not forget to protect & strengthen your own Empire of blood! • SELECT YOUR KING Decide the king & faction you want to battle with. Depending on this choice you get your start-deck and your private-deck in the Market-Place to acquire cards from. • COLLECT GROUPS You collect and play Groups, the most powerful entities in the game, which are designed after its historical examples (e.g. Pairs like ‘Sisi’ & ‘Franz Joseph’). They count twice if they are completed in your Empire! • HOLD CARDS Location-Cards not only provide you with permanent guldens every turn but also with 'hands', which means holding-ability, this gives you more strategic flexibility and control! • PLAY POWER-CARDS Play Power-Cards for fast and surprising play! Depending on your chosen king & faction there are different types of Power-Cards available for you at the Market-Place. • ACQUIRE OR ATTACK, ACQUIRE OR EMPIRE Attack-Cards can be played for acquiring new cards or they can… you guess right: ATTACK! Empire-Cards can be played for acquiring new cards or they can be played into your Empire to increase your empire-points. • PLAY SPELLS Use offensive or defensive Spell-Cards, depending on your strategy and all for one goal: knock down your opponent! HOW TO WIN In VEmpire it is the goal to destroy your opponent by pushing his Empire-Points to zero! Buy Attack-Cards at the Market-Place to build up your army. Buy Empire-Cards at the Market-Place to protect and strengthen your Empire. But: Once played into your Empire, the cards stay there, they are lost for buying! GAME START The game starts with the flip of a dime. The winner will choose its King of Darkness first and play first! The opponent will therefore select his King from the remaining ones. Each player starts with a start-deck of 10 cards: The chosen King and 9 Mercenaries! THE MARKET-PLACE You could buy new and better cards from the Market-Place with the gulden-values from your cards by playing them from your Hand for 'Spend'. As the game starts, the Market-Place is built out of the cards from both selected factions. The two leftmost cards are your private-deck and consists of attack- & empire-cards which are under the spell of your selected king, therefore only you can acquire those cards! The two rightmost cards are the private-deck of your opponent. Only he can buy those cards. However with spell-cards you can banish cards also from your opponent’s private cards. The three cards in the middle of the Market-Place are available to both players, those are the location- & spell-cards from both factions. This means that each king-duel combination provides a fresh and unique collection of cards, which offers different tactical and strategic challenges and possibilities in every game. At the beginning of the game and at the end of every turn both players draw 5 cards from their Deck. In the very first round the player in second place draws 6 cards! If your newly drawn Hand does not have enough guldens to buy a card, you can recruit additional Mercenaries in order to be able to buy the cheapest or even the most expensive card from the Market-Place. Be aware of the Mercenary-Limit. At the beginning of the game you can only “Empire” one Mercenary per turn. A completed group however increases this limit by one! Before the cards for the next turn are being drawn from the player’s Deck, all played cards (except the “held” ones) go back into the players Discard-Pile. This means that played cards will stay in the game and will appear again later because if the Deck is empty the Discard-Pile will be shuffled and becomes the new Deck. This is not true for cards which were played into the Empire or cards which have gone into the Graveyard! During your turn, you can: • Attack your opponent from your Hand with attack-cards • Play cards from your Hand for acquiring new cards from the Market-Place • Play cards from your Hand into your Empire to increase your power • Play location-cards from your Hand into your Empire for permanent guldens and holding-ability • Play spell-cards from your Hand for immediate effects • Play power-cards and surprise your opponent • Hold cards until the next turn HISTORY & DARK TIME-TRAVELERS All cards in the game belong to one of four specific factions. This means that every card is under the powerful spell of one King of Darkness. A King controls the affiliates of his specific time-period, meaning just he can acquire them! But you guess very right, the mighty habsburg rulers are just bound to their king – by no means are they bound to a specific time – they co…

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