
Where They Cremate The Roadkill
2017/myformerselves, The Gunseed Collab
Where They Cremate The Roadkill
About this game
A thread of three lives confront the personification of appearances as it grows from larva to adult. At the dead-end of the future a telepath assists the embodiment of insanity and is marooned in the mind of a flea. In the primeval past one quadruped forages for food as a sentient cancer swallows the last of Earth's living tissue. Between the present's many crossroads a jobless coolie that cannot die kills for rebellion and revenge. All this as a desire for sleep returns in the heart of existence. Where They Cremate The Roadkill features in brief: • -A populating cast of more than 700 unique characters • -Few if any repeated assets with underlayers of content ensconced in half of every corner • -Over 700 hand drawn landscapes • -A fully animated interactive world where even shop vendors and ground worms can be targeted for a fight • -Four playable incarnations of outsiders with visually distinguished chapters • -A musical score of 132 tracks with themes converted from the protein sequences of nematodes (genetic music) • -Dialogue excised from near death accounts, bathroom graffiti, sensory deprivation tanks, witch trials, monastic exegesis and out of body experiences • -Open Exploration with real-time combat • -The death of novelty and an option to assassinate the Illuminati • -Fungivores, Crumb Keepers and Rockings Sharks • -Structurally anomalous, experimentally driven story and gameplay • -The notion that--when the real world is transformed into mere images...mere images become real beings-




